Numerous passives in The Witch Hunter provide you with utility, defense, and offensive power. Among other things, you can delay enemy spellcasting, burst bosses with your first blow, and cull enemies.
Witchhunter Ascenday Nodes
- Weapon Master
- 20 Passive Skill Points become Weapon Set Skill Points
- Pitiless Killer
- Culling Strike
- Judge, Jury, and Executioner
- Decimating Strike
- Witchbane
- Enemies have Maximum Concentration equal to 40% of their Maximum Life
- Break enemy Concentration on Hit equal to 100% of Damage Dealt
- Enemies regain Concentration every second if they haven't lost Concentration in the past 5 seconds
- No Mercy
- Deal up to 30% more Damage to Enemies based on their missing Concentration
- Obsessive Rituals
- Grants Skill: Sorcery Ward
- 50% less Armour and Evasion Rating
- Ceremonial Ablution
- 50% increased effect of Sorcery Ward
- Sorcery Ward recovers 50% faster
- Zealous Inquisition
- 10% chance for Enemies you kill to Explode, dealing 100% of their maximum Life as Physical Damage
- Chance is doubled against Undead and Demons