Classes

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December 20, 2024

Infernalist Ascendancy Overview

The Witch can also become a Bloodmage, which is another ascendancy option. This comes with a high price: in addition to the standard mana cost for all your skills, you also have to pay a life cost.

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1. Altered Flesh

20% of Cold Damage taken as Fire Damage.
20% of Lightning Damage taken as Fire Damage.
20% of Physical Damage taken as Chaos Damage.

2. Beidat's Gaze

Reserves 25% of Life
+1 to Maximum Mana per 6 Maximum Life.

3. Beidat's Will

Reserves 25% of Life
+1 to Maximum Spirit per 25 Maximum Life.

4. Beidat's Hand

Reserves 25% of Life
+1 to Maximum Energy Shield per 8 Maximum Life.

5. Demonic Possession

Grants Skill: Demon Form

Demon Form

Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Rever to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.

6. Mastered Darkness

Maximum 10 Demonflame

7. Pyromantic Pact

Maximum Mana is replaced by Infernal Flame.
Gain Infernal Flame instead of spending Mana for Skill costs.
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum.
Lose all Infernal Flame on reaching maximum Infernal Flame.
10% of Infernal Flame lost per second if none was gained in the past 2 seconds.

8. Bringer of Flame

While not on Low Infernal Flame, all Damage from you and Allies in your Presence contributes to Ignite Chance and Magnitude.

9. Seething Body

While on High Infernal Flame, you and Allies in your Presence gain 20% of Damage as Fire Damage.

10. Loyal Hellhound

Grants Skill: Summon Infernal Hound
20% of Damage from Hits is taken from your Hellhound's Life before you.

Summon Infernal Hound

Summons a Reviving Infernal Hound which Ignites enemies near it. The Hound takes a portion of damage from Hits for you.

11. Grinning Immolation

Become Ignited when you deal a Critical Hit, taking 15% of your Life and Energy Shield as Fire Damage per second.
30% more Critical Damage Bonus.

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