A hooded Witch raising Flame Wall in a ruined hall as raging spirit skulls fly out, a skeletal sniper kneels with a bow, and a ghostly Vaal Guard stands behind her
0.5.5Witch

Witch Minions Leveling

A pure-minion campaign clear that the creator clocks under five hours: Contagion and Unearth for early trash, then Flame Wall plus Frost Bomb so Skeletal Sniper's Gas Arrow detonates ignited bosses. Raging Spirits and a Bind Spectre Vaal Guard stack on without changing the playstyle. Works into either Infernalist or Lich — this page covers campaign and early maps only.

GuyThatDies: Act 1 → Act 4

Witch

Witch

18 passives · Act 1

Build Planner

Gear

Legend

Corner marks show fractured, desecrated, corrupted, and mirrored when present.

FracturedDesecratedCorrCorruptedMirMirrored
3Slot badge — skills on this itemAugment sockets — empty well or socketed runeCharms between flasksEV/ESArmour typeset I / set IIWeapon swap

Hover or tap a slot for item details · slot badge opens skills and runes.

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Passive tree

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Path of Exile 2

Early access

Skill Gems

8 skills · 13 gems · Act 1

Main skill

Unearth

No supports

Skill

Contagion

No supports

Skill

Flame Wall

1 support

Rapid Casting I

Skill

Skeletal Sniper

2 supports

Multishot I · Fire Attunement

Skill

Frost Bomb

No supports

Skill

Essence Drain

No supports

Skill

Raging Spirits

2 supports

Fire Attunement · Last Gasp

Skill · Weapon 1 Swap

Pounce

No supports

Early Access — skill data can change with patches · hover or tap a gem for its tooltip

View the leveling guide filtered to Witch
A Gas Arrow detonates in an ignited enemy, frost cracking the floor as raging spirit skulls and a ghostly knight close in

Sourced from the creator's four Build Variant tabs (Act 1, Act 2, Act 3, Act 4+). The page is explicitly campaign-and-early-maps only — there is no separate endgame snapshot, and none was synthesized. All four stages have real equipped rares and real skill/support setups. The exports leave ascendancy unset on purpose; Infernalist and Lich are equally valid. The internal Act 4+ file is named Act 4 so Progress sorts after Act 3.

Ascendancy

  • You can play this as Infernalist or Lich — the source treats them as equally valid, and the Build Planner exports leave ascendancy unset so you can fork at the first trial.
  • Infernalist: first ascendancy Loyal Hellhound (with Loyalty, Meat Shield II, and Elemental Army). Skip the second.
  • Lich: first ascendancy Necromantic Conduit. Skip the second, or take Soulless Form.
  • You'll get your third ascendancy point at the end of the campaign — follow whichever endgame build you transition into for that pick.

Leveling & campaign stages

Act 1

1–~15
(spirit)Wolf Pounce

Gear (self-found)

  • Biggest early upgrade: +1 to Level of all Minion Skills on a Sceptre or Helmet. Make a fresh character, level to 5 (~5–10 min), then gamble at Finn — low-level characters get cheaper, better odds.
  • Vendor regex: "nion sk|movem" (minion skill levels and movement speed)
  • Boots: Movement Speed > Resists/Life. Rings/Gloves/Body: Resists/Life. Amulet: +# to Level of all Minion Skills > Life/Resists. Belt: Rawhide with Resists/Life/Armour.
  • Weapon (Withered Wand), swap (Changeling Talisman), Offhand (Rattling Sceptre), Helm (Twig Circlet), Boots (Rough Greaves) — observed Act 1 rares; minions carry the damage, so no named uniques are required.

Tree

  • New notables: Raw Power, Elemental Force, Emboldening Lead

Notes

  • Clear early trash with Contagion + Unearth; drop Unearth by level 6 and swap in Essence Drain as a single-target filler
  • Bossing: Flame Wall + Frost Bomb on the target, then Skeletal Sniper's Gas Arrow — it detonates for big damage on ignited enemies
  • Once Raging Spirits unlocks after Freythorn, summon them with Flame Wall while Gas Arrow is on cooldown; keep Frost Bomb exposure up throughout

Act 2

~15–~28
(spirit)Wolf Pounce

Gear (self-found)

  • Main-hand swaps to Rattling Sceptre with Changeling Talisman on swap; offhand is an Emblem Crest Shield (lvl 16). Helm and boots carry over.

Tree

  • New notables: Relentless Fallen, Restless Dead, Growing Swarm, Crystalline Flesh

Notes

  • Essence Drain and Unearth drop from the active rotation
  • Summon Raging Spirits with Flame Wall when Gas Arrow is on cooldown; keep Frost Bomb exposure active

Act 3

~28–~42
(spirit)Wolf Pounce

Gear (self-found)

  • Offhand upgrades to Jingling Crest Shield (lvl 28); body is Ironclad Vestments (lvl 33). Sceptre, talisman, helm, and boots carry over.

Tree

  • New notables: Lord of Horrors

Notes

  • Cast Elemental Weakness before your normal rotation from here on
  • Bind Spectre (Vaal Guard, 50 Spirit) adds a lot of power without changing how you play

Act 4+

~42–early maps
(spirit)Wolf Pounce

Gear (self-found)

  • Offhand upgrades again to Omen Crest Shield (lvl 36); body, helm, boots, sceptre, and talisman otherwise carry over. Still no required uniques — minions carry the damage.

Tree

  • New notables: Necrotised Flesh, Gravedigger, Expendable Army, Bringer of Order, Silent Guardian, Holy Protector, Profane Commander

Notes

  • The same core kit matures further (Feeding Frenzy II, Primal Armament II on Sniper and Spectre)
  • This guide covers campaign and early maps only — transition into a full Infernalist or Lich endgame build from here

Story rewards worth grabbing

  • Act 1: Clearfell — Beira of the Rotten Pack+10% to Cold Resistance
  • Act 1: Hunting Grounds — The CrowbellGrants Two Weapon Set Passive Skill Points
  • Act 1: Freythorn — The King in the Mists+30 to Spirit
  • Act 1: Ogham Farmlands — Una's HutGrants Two Weapon Set Passive Skill Points
  • Act 1: Ogham Manor — Candlemass, the Living Rite+20 to maximum Life
  • Act 2: Keth — Kabala, Constrictor QueenGrants Two Weapon Set Passive Skill Points
  • Act 2: Valley of the Titans — Medallion30% increased Charm Charges gained, +1 Charm Slot
  • Act 2: Deshar — Final LetterGrants Two Weapon Set Passive Skill Points
  • Act 2: The Spires of Deshar — Sisters of Garukhan+10% to Lightning Resistance
  • Act 3: Jungle Ruins — Mighty SilverfistGrants Two Weapon Set Passive Skill Points
  • Act 3: The Venom Crypts — Venom Draught25% increased Stun Threshold
  • Act 3: Jiquani's Machinarium — Blackjaw, the Remnant+10% to Fire Resistance
  • Act 3: The Azak Bog — Ignagduk, the Bog Witch+30 to Spirit
  • Act 3: The Molten VaultReforging Bench
  • Act 3: Aggorat — Blood SacrificeGrants Two Weapon Set Passive Skill Points
  • Act 4: Journey's End — Captain HartlinTwo Weapon Set Passive Skill Points, a level-13 skill gem, and a Delirium Drop
  • Act 4: Eye of Hinekora — Navali's Rest5% increased Maximum Mana
  • Act 4: Halls of the Dead — Yama The WhiteGrants Two Weapon Set Passive Skill Points
  • Act 4: Halls of the Dead — Tawhoa's Test+5% to Lightning Resistance
  • Act 4: Abandoned Prison — Goddess of Justice30% increased Life Recovery from Flasks
  • Act 4: Halls of the Dead — Tasalio's Test+5% to Cold Resistance
  • Act 4: Halls of the Dead — Ngamahu's Test+5% to Fire Resistance
  • Interlude: Wolvenhold — Oswin, the Dread WardenGrants Two Weapon Set Passive Skill Points
  • Interlude: The Khari Crossing — Akthi and AnundrTwo Weapon Set Passive Skill Points
  • Interlude: The Khari Crossing — Molten Shrine5% increased Maximum Life
  • Interlude: Qimah — Tabana's Pillar+5% to all Elemental Resistances
  • Interlude: Kriar Village — Lythara, the Wayward Spear+40 to Spirit
  • Interlude: Howling Caves — The Abominable YetiGrants Two Weapon Set Passive Skill Points

FAQ

Infernalist or Lich — which should I pick?

Either works with this minion setup. Infernalist takes Loyal Hellhound first (with Loyalty, Meat Shield II, Elemental Army) and skips second. Lich takes Necromantic Conduit first, then optionally Soulless Form second. Pick based on which endgame build you want after the campaign.

What's the single best early-game upgrade?

+1 to Level of all Minion Skills on a Sceptre or Helmet. Get it by leveling a fresh character to 5 and gambling at Finn — low-level characters get better gambling odds.

How do I actually kill bosses?

Place Flame Wall and Frost Bomb on the boss, then use Skeletal Sniper's Gas Arrow — it detonates for heavy damage when it touches an ignited enemy. Summon Raging Spirits with Flame Wall whenever Gas Arrow is on cooldown. From Act 3 on, open with Elemental Weakness.

Is Bind Spectre worth the spirit cost?

Yes — Bind Spectre (Vaal Guard, 50 Spirit) doesn't change your playstyle but adds a lot of extra power, per the build's own notes.

Sources: GuyThatDiesWitch Minions Leveling (Mobalytics) · Video

On PoE Source: PoE 2 campaign · Infernalist · Lich