This is step 3 of 5. You have a Magic item with two modifiers.
The decision
Going from Magic to Rare is the first big choice in a craft, so look at the options before you spend anything.
- Regal Orb. Turns a Magic item Rare, keeps what it has and adds one random modifier. Use it when any good line will do.
- Essence. Turns a Magic item Rare and adds a guaranteed modifier of the kind the Essence names, for example life from an Essence of the Body. Use it when you need one specific line.
- Orb of Alchemy. Skips Magic: it turns a plain item Rare with four random modifiers. Use it when you are not planning the item.
One guaranteed line
As of patch 0.5 an item can carry only one guaranteed crafted modifier, so decide which line you want locked in before you use an Essence. This rule may change in a later patch.

