Main skill
Contagion
No supports

Levels 1-58 as a straightforward Poisonburst Arrow / Contagion bow build — apply Contagion, shoot Poisonburst Arrow, let the poison spread on death. At level 58, Sacrifice unlocks and the build transforms entirely: swap to Corpsewade boots and become 'Fartfinder' — every step automatically triggers Decompose, consuming nearby corpses (including your own Bind Spectre minions) into expanding poison gas clouds. One of the most complete real datasets in this series: two of the creator's own separate guides, stitched into one level-1-to-endgame-entry arc.
Skadoosh: lv 1-10 → 58+ Starter
15 passives · lv 1-10
Legend
Corner marks show fractured, desecrated, corrupted, and mirrored when present.
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Path of Exile 2
Early access4 skills · 7 gems · lv 1-10
Main skill
No supports
Skill · Weapon 1
2 supports
Escalating Poison · Concentrated Area
Skill · Weapon 1
1 support
Swift Affliction I
Skill
No supports
Early Access — skill data can change with patches · hover or tap a gem for its tooltip

Sourced from two of the creator's own Mobalytics pages, used exactly as the creator intends them to be used together: the dedicated Poison Pathfinder Leveling 1-58 guide (5 real stages) for the campaign, and the Starter variant of the separate endgame Fartfinder guide (which itself requires level 58 to follow) for the finishing stage. Level 58 is a hard, real gate in the source data — Sacrifice, the skill that lets Decompose trigger off your own Bind Spectre minions instead of needing enemy corpses, is flatly unavailable before then. The build's entire active-skill identity changes at this point, from bow skills to boot-triggered poison clouds — that's not a guide artifact, it's really how this build works.
Gear (self-found)
Tree
Notes
Gear (self-found)
Tree
Notes
Gear (self-found)
Tree
Notes
Gear (self-found)
Tree
Notes
Gear (self-found)
Tree
Notes
Gear (self-found)
Upgrades if you get lucky or can trade
Tree
Notes
Why does the build completely change at level 58?
That's when Sacrifice unlocks, which is mandatory for the build's real identity — it lets Decompose (granted by Corpsewade boots) trigger off your own Bind Spectre minions instead of needing an enemy corpse first. Before 58 you're playing a straightforward Poisonburst Arrow/Contagion bow build; the source creator maintains these as two separate guides for exactly this reason.
Why aren't my Bind Spectres summoned when I swap to Set 2?
Bind Spectre requires you to specifically set how many to summon per weapon set — put it at the max possible for Set 2, and 0 for Set 1, in that skill's own stat window (press G, then the small arrow next to its DPS number).
How come I can't summon Bind Spectres every time I swap weapons?
When one dies, it starts a minion respawn timer (10-16 seconds). Weapon swapping outside combat bypasses this and always spawns them instantly; in combat you either wait for the timer or use Grim Feast to revive them early.
Why is my Plague Bearer doing so little damage?
Plague Bearer's damage scales significantly with its own gem level — prioritize leveling it over other Spirit gems, especially early in the level-58+ stage.
Do I need to farm currency before I can start the level-58+ stage?
No — Corpsewade (boots) and Sacrifice are the only hard requirements, and the gear list for this stage otherwise leans on a craftable Brigand Mace and generic Stoic Sceptres. Trenchtimbre and Snakebite are real upgrades, not requirements to function.
Sources: Skadoosh — Fartfinder Pathfinder (Mobalytics) · Planner
On PoE Source: PoE 2 campaign · Pathfinder