PoE 1Lesson 3 of 12VerifiedVerified for 3.30

Attributes and defences

What Strength, Dexterity and Intelligence give you, how requirements work, and the three defences on gear (Armour, Evasion and Energy Shield) and how each one keeps you alive.

Attributes and defences

8 sections

Attributes and defences

10 Strength
+5 maximum Life
2% increased melee physical damage
10 Dexterity
+20 Accuracy Rating
2% increased Evasion Rating
10 Intelligence
+5 maximum Mana
1% increased maximum Energy Shield
What every 10 Strength, Dexterity and Intelligence gives.

What attributes do

Strength, Dexterity and Intelligence do two jobs. They let you wear gear and use gems, and every 10 points gives a small bonus of its own.

Strength gives Life, Dexterity gives Accuracy and Evasion, Intelligence gives Mana and Energy Shield.

Which attribute gives you more Life?

Answer the question to turn the page.

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What attributes do

Strength, Dexterity and Intelligence do two jobs: they let you wear gear and use gems, and every 10 points gives a small bonus.

Every 10Gives
Strength+5 maximum Life, 2% increased melee physical damage
Dexterity+20 Accuracy Rating, 2% increased Evasion Rating
Intelligence+5 maximum Mana, 1% increased maximum Energy Shield

Requirements

Most gear and gems need a level and some attributes. You must meet or beat every number to use the item; a number you don't meet shows in red. A Barbute Helmet needs level 18 and 42 Strength, so a character with 40 Strength can't wear it.

Life and Energy Shield

Life is your health. Energy Shield is a second pool on top of it: damage hits the shield first. After 2 seconds without taking damage, the shield starts to recharge on its own. Life doesn't.

Armour

Armour reduces the physical damage of hits. It stops much more of a small hit than a big one, up to 90%. With 1,000 Armour, a 100 damage hit loses 67% but a 1,000 damage hit loses only 17%.

Evasion

Evasion gives you a chance to avoid an attack hit completely. Spells can't be evaded.

The base decides the defence

Every armour piece has a base type. Strength bases give Armour, Dexterity bases give Evasion and Intelligence bases give Energy Shield. Hybrid bases give two and need two attributes.

HelmetDefenceNeeds
Iron HatArmourStrength
Leather CapEvasionDexterity
Vine CircletEnergy ShieldIntelligence
Battered HelmArmour and EvasionStrength and Dexterity
Rusted CoifArmour and Energy ShieldStrength and Intelligence
Scare MaskEvasion and Energy ShieldDexterity and Intelligence

Most builds lean on one defence and add others from the passive tree.