
Loot filters: see the drops that matter
What a .filter file actually is, why mapping is unreadable without one, how to install NeverSink and pick a strictness tier, and when to step up as you get faster.
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Gems, uniques, a first Foundations lesson (loot filters), and the Covens of Umbra League track are live. More sequenced Foundations lessons are still in development — that part of this page is supposed to look unfinished. Nothing is broken.
More sequenced Foundations lessons after a research pass. The campaign guide, Atlas, and economy still work in the meantime.

PoE 1's 3.30 league from GGG's reveal and 3.30.0 patch notes — choosing Fates for area bosses, building a Wickerman from Viscera, Grim Fates for pinnacle bosses, and the endgame changes that ship with it (Threads replace Scarabs, a new 150-point Atlas tree, Mirage in core, and tiered loot from Act 6).
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The full loop of PoE 1's 3.29 league mechanic — Cursed Treasure and Charts, diving with Allflame Lanterns, building a Voyage, and the Allflame Crafting system Dead Man's Sulphur and Ducats feed into.
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In 3.30 Scarabs are gone. Threads add a league mechanic to a map from the Map Device, up to eight at a time. What each Thread does, where they come from, what happens to your old Scarabs, and what changed on the Atlas tree, from GGG's 3.30.0 patch notes.
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Every map added back to the Atlas and every map removed in 3.30, plus the other map changes that affect where you farm, from GGG's 3.30.0 patch notes.
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The 3.30 changes you'll meet before maps — tiered items from Act 6, how Item Rarity now picks your drops, richer Vaal side areas, and the new Wildwood and Mirage spawns in Acts 7 and 9 — from GGG's 3.30.0 patch notes.
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