
Flasks
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Flasks are your potions
You carry up to five flasks and drink them with keys 1 to 5. They refill as you fight, so drink them freely.
Charges
Each drink uses some of a flask's charges. A Small Life Flask holds 21 and uses 7, so it has three drinks. Killing monsters refills charges: a normal monster gives 1, a magic one 3.5, a rare 6 and a unique 11. Entering a town or your hideout fills every flask.
Life and Mana over time
Life and Mana flasks heal over a few seconds, not all at once, so drink before you're nearly dead. A Grand Life Flask recovers 640 Life over 3 seconds. Hybrid flasks heal both.
Bigger flasks as you level
| Life flask | Level | Life |
|---|---|---|
| Small | 1 | 70 |
| Medium | 3 | 150 |
| Large | 6 | 250 |
| Greater | 12 | 360 |
| Grand | 18 | 640 |
| Giant | 24 | 830 |
| Colossal | 30 | 1,000 |
| Sacred | 36 | 1,200 |
Utility flasks
Utility flasks don't heal. They give a bonus for a few seconds:
- Quicksilver (level 4): 40% increased Movement Speed for 6 seconds.
- Bismuth (level 8): +35% to all Elemental Resistances.
- Ruby (level 18): +40% to Fire Resistance and +5% to maximum Fire Resistance. Sapphire and Topaz do the same for Cold and Lightning.
- Granite (level 27): +1500 to Armour.
- Jade (level 27): +1500 to Evasion Rating.
Magic flasks
Flasks can be Magic, with a prefix and a suffix. Two worth looking for while levelling:
- Seething (prefix): Instant Recovery, but 66% reduced Amount Recovered.
- of Sealing (suffix): Immunity to Bleeding for a few seconds if used while Bleeding.

