Why this lesson matters
The skill gems lesson covered the Skills Window, which replaced gear sockets for active skills and supports entirely. So what are the sockets still physically on your gear actually for? This is a completely separate system: Runes and Soul Cores.
Item Sockets are a gear mechanic, not a skill mechanic
Gear pieces carry their own Item Sockets, distinct from anything in the Skills Window. How many a piece can have depends on its category:
- Chest Armour and Two-Handed Weapons: up to 2 sockets.
- One-Handed Weapons, Helmets, Gloves, Boots: up to 1 socket.
- Jewellery, Quivers, Belts, and Caster Weapons (wands, sceptres, staves): 0 sockets natively.
Runes vs. Soul Cores
Runes are the common version — they drop regularly through the campaign and early endgame, and you socket them into gear to patch specific gaps: a resistance that's short, some flat damage, that kind of thing. Think of them as a direct, targeted fix rather than a random roll.
Soul Cores are the rare, endgame-tier version of the same idea — Maxroll describes them as "a much more rare and difficult to obtain version of a Rune." They roll stronger and less common affixes: ailment scaling, crit bonuses, elemental penetration, Spirit-related bonuses, and rarity-adjacent modifiers, on top of the same kinds of stats Runes offer.
Where Soul Cores come from: the Trial of Chaos — yes, the same Act 3 Ascendancy trial covered in Classes and Ascendancies. It does double duty: your first clear grants Ascendancy points, and running it (including repeat runs at higher difficulty) drops Soul Cores as loot, with better trial modifiers producing better cores. The Currency Exchange and player trading are secondary ways to get specific Soul Cores if you'd rather buy than farm, but the trial itself is the primary gameplay source.

Getting sockets onto unsocketed gear
If a rare item doesn't have sockets, you can add them: salvaging a *socketed* item at the salvage bench yields Artificer's Shards, and 10 Shards combine into one Artificer's Orb, which adds an empty socket to an unsocketed item. It's a recycling loop — you're converting sockets you don't want on one item into sockets you do want on another.
Socketing isn't permanent anymore
This is worth knowing if you've read older POE2 content: early Early Access, socketing a Rune or Soul Core was permanent — no way to remove or replace it short of a Vaal Orb corruption. That changed in patch 0.1.1: you can now simply socket a different Rune or Soul Core over an existing one, and the old one is destroyed in the process. No Vaal Orb required, no un-socketing step — just overwrite it. The trade-off is destructive, not restrictive: you lose the old socketable, but you're never locked into a socket choice the way you used to be.
One correction worth flagging directly
If you've seen a claim that the Giant's Blood keystone grants extra item sockets (specifically, +2 sockets for dual-wielding), that's wrong — Giant's Blood is real, but what it actually does is let you wield two two-handed weapons at once (or a two-hander plus a shield), at the cost of tripled attribute requirements for those weapons. It has nothing to do with sockets.
Practical tips
- Don't hoard basic Runes during the campaign — since overwriting is now cheap and easy (no Vaal Orb needed), use them to patch resistance gaps as you find them rather than waiting for a "perfect" one.
- Salvage socketed white/magic gear specifically to build up Artificer's Shards early, rather than vendoring it outright.
- Save your best Soul Cores for your actual end-game gear, not a leveling item — since overwriting destroys the old socketable rather than freeing it back up, plan which item is getting your best core before you commit it.
- Don't expect a keystone to solve a sockets problem — sockets come from item base type and Artificer's Orbs, not passive tree keystones.
Sources: Maxroll — Runes and Soul Cores · Fextralife — Soul Cores · Fextralife — Runes · Mobalytics — Runes & Sockets · GameRant — Soul Core Guide · GameRant — Giant's Blood · Official Path of Exile Forum — Patch 0.1.1 Notes
Cross-checked August 2026 against Maxroll's Runes and Soul Cores guide, Fextralife's POE2 Wiki (Runes, Soul Cores), Mobalytics' Runes & Sockets guide, GameRant's Soul Core and Giant's Blood guides, and official Path of Exile patch 0.1.1 notes. Drafted fresh from the POE University knowledge base's own Rune Inscription lesson, which held up on most claims but had two real errors — a mechanic that changed via patch and a keystone that turned out to do something unrelated to what was claimed.

