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Deadeye: Full Ascendancy Breakdown

A deep dive into every notable on the Deadeye Ascendancy — Frenzy Charges, Marks, projectile chaining, and Tailwind-fueled mobility.

Deadeye

Identity

Deadeye is Ranger's Frenzy Charge and projectile Ascendancy: it rewards aggressive positioning and charge-stacking with burst damage and mobility, built around Marking enemies, chaining projectiles between them, and riding a stacking Tailwind buff that only grows the more you keep moving and attacking.

0/8 pointsClick a node or a notable to path the Deadeye wheel.

Notables

  • Point Blank — Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their flight, scaling down to 0% more by 7 metres. Mutually exclusive with Far Shot.
  • Far Shot — The inverse of Point Blank: 0% more Hit damage at point-blank range, scaling up to 20% more by 7 metres. Mutually exclusive with Point Blank.

Small passives

  • 4% increased Skill Speed
  • 25% increased Frenzy Charge Duration (this passive appears twice on the tree — confirmed via this site's own datamined tree data; taking both stacks the bonus)
  • 12% increased Effect of your Mark Skills (this passive appears twice on the tree — confirmed via this site's own datamined tree data; taking both stacks the bonus)
  • 12% increased Projectile Damage
  • 10% increased Projectile Speed (this passive appears twice on the tree, both gated behind Projectile Proximity Specialisation alongside Point Blank/Far Shot — confirmed via this site's own datamined tree data; taking both stacks the bonus)

Keystone

Deadeye has no keystone-tier node of its own. (PoE2 keystones live only on the shared passive tree — no Ascendancy tree has one.)

Practical notes

  • Point Blank and Far Shot are opposite bets on the same stat — Point Blank rewards staying in an enemy's face with a bow, which is unusual for a ranged Ascendancy; Far Shot is the more conventional "stay at range" pick.
  • Bullseye requires Called Shots, so if you want the Critical Weakness payoff, budget for both notables rather than treating Bullseye as a standalone pick.
  • Gathering Winds' Tailwind stacks reward constant skill use and punish getting hit — a single Hit wipes the whole stack, so this Ascendancy plays best when you can keep moving and avoid taking hits rather than tanking through them.

Sources

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