
Identity
Tactician is Mercenary's command-and-control Ascendancy: it turns you into a force multiplier for Totems, Banners, and nearby allies rather than a pure damage-dealer yourself, while Unleash Hell! grants a devastating off-screen artillery strike and a Pin-based branch turns Projectile hits into a lockdown tool that stops enemies from acting entirely.
Notables
Small passives
- 20% increased Minion Damage
- 20% increased Pin Buildup (this passive appears twice on the tree; taking both stacks the bonus)
- 20% increased Totem Damage (this passive appears twice on the tree; taking both stacks the bonus)
- 8% increased Spirit
- 15% increased Armour and Evasion Rating (this passive appears twice on the tree; taking both stacks the bonus)
- 20% increased Presence Area of Effect
- 16% increased Banner Area of Effect
Keystone
Tactician has no keystone-tier node of its own.
Practical notes
- Right Where We Want Them and Suppressing Fire are two separate effects, not one split across a naming conflict — Right Where We Want Them is what actually builds and applies Pin from Projectile Damage; Suppressing Fire only makes existing Immobilisation build up faster. Take Right Where We Want Them alone for the Pin lockdown; both together if you're also leaning on Immobilise.
- Polish That Gear rewards a hybrid Armour/Evasion build specifically — it converts Armour into Deflection Rating and Evasion into Ailment Threshold, so a pure-Armour or pure-Evasion character only benefits from half the node.
- Cannons, Ready! and Strategic Embankments compound on each other: more maximum Totems plus a bonus specific to that Totem's type means diversifying which Totem skills you run captures more of the Embankment Aura table rather than just running duplicates of one Totem type.
- Whoever Pays Best's removal of the Banner limit is what makes stacking multiple different Banners simultaneously viable — without it, only one Banner of a kind can usually be active at a time.

