Early accessMercenaryVerifiedVerified for 0.5.4

Tactician: Full Ascendancy Breakdown

A deep dive into every notable on the Tactician Ascendancy — commanding an off-screen artillery strike, buffing Totems with Embankment Auras, and building a Pin-based crowd-control lockdown.

Tactician

Identity

Tactician is Mercenary's command-and-control Ascendancy: it turns you into a force multiplier for Totems, Banners, and nearby allies rather than a pure damage-dealer yourself, while Unleash Hell! grants a devastating off-screen artillery strike and a Pin-based branch turns Projectile hits into a lockdown tool that stops enemies from acting entirely.

0/8 pointsClick a node or a notable to path the Tactician wheel.

Notables

Small passives

  • 20% increased Minion Damage
  • 20% increased Pin Buildup (this passive appears twice on the tree; taking both stacks the bonus)
  • 20% increased Totem Damage (this passive appears twice on the tree; taking both stacks the bonus)
  • 8% increased Spirit
  • 15% increased Armour and Evasion Rating (this passive appears twice on the tree; taking both stacks the bonus)
  • 20% increased Presence Area of Effect
  • 16% increased Banner Area of Effect

Keystone

Tactician has no keystone-tier node of its own.

Practical notes

  • Right Where We Want Them and Suppressing Fire are two separate effects, not one split across a naming conflict — Right Where We Want Them is what actually builds and applies Pin from Projectile Damage; Suppressing Fire only makes existing Immobilisation build up faster. Take Right Where We Want Them alone for the Pin lockdown; both together if you're also leaning on Immobilise.
  • Polish That Gear rewards a hybrid Armour/Evasion build specifically — it converts Armour into Deflection Rating and Evasion into Ailment Threshold, so a pure-Armour or pure-Evasion character only benefits from half the node.
  • Cannons, Ready! and Strategic Embankments compound on each other: more maximum Totems plus a bonus specific to that Totem's type means diversifying which Totem skills you run captures more of the Embankment Aura table rather than just running duplicates of one Totem type.
  • Whoever Pays Best's removal of the Banner limit is what makes stacking multiple different Banners simultaneously viable — without it, only one Banner of a kind can usually be active at a time.

Sources

← All AscendanciesClasses overview

Browse Ascendancies