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Warbringer: Full Ascendancy Breakdown

A deep dive into every notable on the Warbringer Ascendancy — Totems as damage buffers, Armour-breaking hits, and permanent Warcry uptime.

Warbringer

Identity

Warbringer is Warrior's totem-and-warcry Ascendancy: you break enemy Armour with your hits, redirect a chunk of incoming damage into summoned Totems and a Jade damage-absorption buffer, and remove Warcry cooldowns entirely for near-permanent buff uptime. It's less about personal burst damage and more about making the whole fight easier to survive — for you and for anything standing near your Totems.

0/8 pointsClick a node or a notable to path the Warbringer wheel.

Notables

Small passives

  • 20% increased Armour
  • 25% increased Armour Break (this passive appears twice on the tree; taking both stacks the bonus)
  • 6% increased Block chance (this passive appears twice on the tree; taking both stacks the bonus)
  • 20% increased Totem Life (this passive appears twice on the tree; taking both stacks the bonus)
  • 20% increased Warcry Speed

Keystone

Warbringer has no keystone-tier node of its own — its kit is built entirely from the notables and small passives above.

Practical notes

  • Anvil's Weight and Imploding Impacts are a package deal: breaking Armour is only a damage multiplier once you're actually pushing enemies past 0 Armour, which takes sustained hits, not a single burst.
  • Wooden Wall and Answered Call work best together — more Totems (from Answered Call) means more Life pooled for Wooden Wall to redirect damage into before it reaches you.
  • Turtle Charm's 75% Block cap and Renly's Training's 35% base Block are your defensive floor — this Ascendancy leans on Block far more than Titan or Smith of Kitava do, so a Shield is close to mandatory rather than optional.

Sources

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