
Identity
Warbringer is Warrior's totem-and-warcry Ascendancy: you break enemy Armour with your hits, redirect a chunk of incoming damage into summoned Totems and a Jade damage-absorption buffer, and remove Warcry cooldowns entirely for near-permanent buff uptime. It's less about personal burst damage and more about making the whole fight easier to survive — for you and for anything standing near your Totems.
Notables
Small passives
- 20% increased Armour
- 25% increased Armour Break (this passive appears twice on the tree; taking both stacks the bonus)
- 6% increased Block chance (this passive appears twice on the tree; taking both stacks the bonus)
- 20% increased Totem Life (this passive appears twice on the tree; taking both stacks the bonus)
- 20% increased Warcry Speed
Keystone
Warbringer has no keystone-tier node of its own — its kit is built entirely from the notables and small passives above.
Practical notes
- Anvil's Weight and Imploding Impacts are a package deal: breaking Armour is only a damage multiplier once you're actually pushing enemies past 0 Armour, which takes sustained hits, not a single burst.
- Wooden Wall and Answered Call work best together — more Totems (from Answered Call) means more Life pooled for Wooden Wall to redirect damage into before it reaches you.
- Turtle Charm's 75% Block cap and Renly's Training's 35% base Block are your defensive floor — this Ascendancy leans on Block far more than Titan or Smith of Kitava do, so a Shield is close to mandatory rather than optional.

