Delirium

Free Elder Madox, kill bosses in the fog, spread it with a Grand Mirror, survive the Simulacrum, and face the Raven Trickster through the mirror at the Withered Willow.

Start: Delirium fog and Deliriousness
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0 of 4 lessons · 0 of 6 stops · test not taken

The way to the Raven Trickster

Six stops, in order. Tick each one when you've done it in game.

0 of 6 done in game.

  1. Stop 1

    Strange Reflection

    Free Elder Madox from a Delirium Mirror in a map. He sends you to the Withered Willow.

    The quest is in your log and Madox has sent you to the Willow.

    Taught in Delirium fog and Deliriousness

  2. Stop 2

    A boss in the fog

    Run the Willow's fogged maps and kill a map boss inside the fog.

    You've killed a map boss inside Delirium fog.

    Taught in Delirium fog and Deliriousness

  3. Stop 3

    The Grand Mirror

    It can appear on a nearby map. Kill the boss and its reflection, then use the Mirror.

    The Grand Mirror's fog is on your Atlas.

    Taught in Grand Mirrors and the Trial of Madness

  4. Stop 4

    Trial of Madness

    Kill Rares, Uniques and bosses in the fogged maps until they reach 100% Deliriousness.

    A fogged map has turned into a Simulacrum.

    Taught in Grand Mirrors and the Trial of Madness

  5. Stop 5

    The Simulacrum

    Clear 7 waves, from 100% to 200% Deliriousness.

    Wave 7 is cleared and Raven's Reflection is in your inventory.

    Taught in The Simulacrum

  6. Stop 6

    The Raven Trickster

    Put Raven's Reflection into the mirror at the Withered Willow and beat Tangmazu.

    Strange Reflection is complete.

    Taught in Liquid Emotions and the Raven Trickster

Ten maps, packs capped

A Grand Mirror now spreads the fog to exactly 10 maps. Delirium monster packs stop growing past 100% Deliriousness, though monsters still get harder.

From GGG's 0.5.5 patch notes.

The Simulacrum comes at 100%

Since 0.5.3 it appears when the fog bank reaches 100%, not when the fog first spreads. Its 7 waves run from 100% to 200%.

The scaling didn't work at all before 0.5.3.

Getting back in

With the Is this about me... or you? passive, Splinters drop in level 75 and higher maps. 300 make a Simulacrum, used on a map that's already at 100% Deliriousness.

The item is called a Simulacrum. It turns the map into the Simulacrum of Delusion.

Liquid Emotions

Delirium monsters drop them, and map bosses drop the Potent ones.

  • Jewels: one Emotion on a Rare jewel removes a random modifier and adds a guaranteed one, like a greater essence.
  • Amulets: three Emotions instill a notable passive at the bench by the Withered Willow. Their order matters, and a new instill replaces the old.
  • Potent and Ancient: Potent Emotions come from map bosses. Ancient ones need an Atlas passive and only work on Time-Lost jewels.
  • Combining: three lower Emotions make one higher at the Reforging Bench.
Open the Crafting course
Read “Grand Mirrors and the Trial of Madness” as text

Earn a Grand Mirror

Kill a map boss inside the fog and there's a chance a Grand Mirror appears on a nearby map. Not the same map: a nearby one. The Grand Mirror Chance passives raise the odds.

If it goes wrong: Some notes say the Mirror manifests where the boss dies. It's on a nearby map, and it isn't guaranteed.

Beat the boss and its reflection

In the Grand Mirror's map, the boss is duplicated by its own reflection, so you fight two at once. Once both are dead, use the Grand Mirror.

Spread the fog

Pick a map on your Atlas. The fog covers it and the maps around it: since 0.5.5, exactly 10 maps. The fog never lands on maps that give Atlas points.

The wiki says your first Grand Mirror, the quest one, can only reach the mountain map nearby.

Push the Trial of Madness

Those fogged maps form one group. GGG calls it the Trial of Madness, and the game's tooltips call it a fog bank. Every fogged map starts at 10% Deliriousness, and killing Rares, Uniques and map bosses in any of them raises all of them together, up to 200%.

Since 0.5.5, monster packs stop growing past 100%. Monsters still get harder.

Reach 100%

When the bank reaches 100%, one of its maps turns into a Simulacrum on your Atlas. Since 0.5.3 that's the rule; it used to happen as soon as the fog spread. Lesson 3 covers what's inside.

  • Always the Same.: The Recurring Nightmares keystone: the fog spreads to 4 more maps. Pick it when: You want a bigger, predictable bank. The cost: More maps to clear before 100%.
  • The other option: Since 0.5.5, maps in the fog get +30% more Deliriousness. Pick it when: You want to reach 100% and 200% faster. The cost: Harder monsters sooner.