
Identity
Chronomancer is Sorceress's time-control Ascendancy: it resets and removes skill cooldowns, mitigates incoming damage by delaying and reducing it, and freezes or slows enemies outright. It's the most defensively-minded of Sorceress's three Ascendancies, trading direct damage scaling for control and survivability.
Notables
Small passives
- 6% increased Cooldown Recovery Rate (this passive appears twice on the tree — confirmed via this site's own datamined tree data, correcting this page's earlier uncertainty; taking both stacks the bonus)
- Buffs on you expire 10% slower (this passive appears twice on the tree — confirmed via this site's own datamined tree data; taking both stacks the bonus)
- Debuffs you inflict have 6% increased Slow Magnitude
- 8% increased Area of Effect
- A combined node granting 4% increased Skill Speed and 6% increased Area of Effect
- 6% increased Cast Speed (confirmed via this site's own datamined tree data)
Keystone
Chronomancer has no keystone-tier node of its own.
Practical notes
- Now and Again's current effect (Echo/Repeat chances) only matters for skills that are themselves Cascadable or Repeatable — it does nothing for a skill that's neither, unlike its old cooldown-skipping effect which applied universally. Worth checking your specific skills' tags before counting on this notable.
- Quicksand Hourglass's Sands of Time buff is a smooth ramp, not a flat toggle — Skill Speed and Area of Effect trade off against each other continuously over the 10-second cycle rather than switching on and off.
- Phased Form converts incoming damage into a delayed, discounted form rather than preventing it outright — useful to know if you're stacking damage mitigation and want to understand what's actually being prevented versus just deferred.

