Identity
Disciple of Varashta is Sorceress's summoner Ascendancy: instead of the elemental self-scaling of Stormweaver or the time control of Chronomancer, it commands one of three elemental Djinn companions, layering Energy Shield onto Armour for physical mitigation and stacking Mana as an offensive resource alongside a Staff-and-Focus dual-wield trick.
Notables
- Sacred Rituals — 60% of your current Energy Shield is added to your Armour for the purpose of calculating your Physical Damage Reduction from Armour.
- Varashta's Intuition — 100% of Elemental Damage is taken from Mana before Life.
- Instruments of Power — You can equip a Focus while wielding a Staff, at 50% reduced effectiveness of bonuses gained from that Focus.
- Baryanic Leylines — Non-Unique Time-Lost Jewels have 40% increased radius.
- The Fourth Teaching — -1 second to your base Energy Shield Recharge delay, and 40% more Energy Shield Recharge Rate while on Low Energy Shield. (One source additionally claims the base delay this reduces from is 4 seconds down to 3, and that this specific notable costs 2 Ascendancy Points rather than the usual 1 — neither claim has a second source confirming it, and a 2-point notable would be unusual for this game's design, so treat both as unconfirmed rather than fact.)
Djinn command skills
Once you have this Ascendancy, you can call on one of three Djinn, each offering three alternate command skills. The mechanics below are cross-confirmed across sources; the specific numbers (cooldowns, stack counts, projectile counts) are currently single-sourced and should be treated as provisional until independently verified — worth checking in-game before relying on an exact figure.
- Ruzhan, the Blazing Sword (fire) — Ruzhan's Trap hurls a greatsword that spreads a fiery hazard on the ground; Ruzhan's Reckoning teleports you to a target area, dealing fire/spell damage on arrival; Ruzhan's Fury fires multiple volleys of flaming projectiles forward.
- Navira, the Last Mirage (water/cold) — Navira's Fracturing detonates nearby Chilled Ground for cold damage with increased Freeze buildup; Navira's Oasis converts Chilled Ground into an oasis that grants Flask charges; Navira's Well immediately begins Energy Shield recharge and grants increased ES Recharge Rate.
- Kelari, the Tainted Sands (sand/crit) — Kelari's Malediction is a passive that consumes corpses to spawn Corpse Beetle minions; Kelari's Judgment applies Critical Weakness stacks to a target; Kelari's Deception blasts a target location and leaves a decoy clone behind that explodes for greater damage.
Small passives
- 20% increased maximum Energy Shield
- 3% increased maximum Mana
- 4% increased Cast Speed
- 8% increased Area of Effect
Keystone
Disciple of Varashta has no keystone-tier node of its own.
Practical notes
- Sacred Rituals and Instruments of Power both push toward a hybrid Energy-Shield-plus-Armour defensive layer, which is a different defensive shape than either Stormweaver or Chronomancer lean on — worth planning gear around specifically if you're picking this Ascendancy.
- The Djinn choice is a real build-defining fork, not a minor flavor pick — each one's three command skills serve a different role (offense, sustain/control, or minion/debuff), so it's worth deciding your Djinn before committing to a skill setup rather than picking one arbitrarily.
- If you're planning a build around a specific Djinn command skill's exact numbers (a cooldown, a stack cap), verify it in-game first — this page's Djinn section is the one part of it still resting on a single source.

